LCOG Blog: Gameplay, Strategy, Tutorials and Commentary

Speeds by Engines and Mass for v0.2.1

Quick table of speed based on number of engines and ship mass.

Tech for v0.2.1

Updated technology specs for v0.2.1 game - main addition are sensors.

Ideas for v0.3

For the next game

Simple list of ideas for gameplay and technology for v0.3

Running the Client

Quick overview of installing the LCOG game client and setting it up for your faction.

Current Tech in v0.2

Quick summary of the tech you can research and build in v0.2

Technology for V0.2

Some ideas for technology to be implemented in v0.2 of the game

Hull Classification Rules for V0.2

List of hull names and simple rules about which class a ship will be given.

Orders Example for V0.2

Example of each order that can be issued and the options available. This probably won't change much once I do proper testing.

Report Example for V0.2

Likely to change (or at least be added to) but a good place to start.

PlayerFile Example for V0.2

The new version of the playerfile (may be subject to further changes).

Game: Waiting for God

Turn: 0

Scenario: Open ended


Faction Player Planets Ships Ship Mass Score
Steves Faction Jim 1 0 0 10
The Morthanveld Alex 1 0 0 10

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