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Alien Empires Messages

28 Aug 2010, 9:44 AM

would we get in trouble from Jim Henson if we called it MuppetWars?!

28 Aug 2010, 9:44 AM

no Ed. i'm declaring this an iWhatever-free zone.

27 Aug 2010, 6:29 PM

Risk on the iPad, you should try it

26 Aug 2010, 9:53 AM

lol, no I'm just a muppet :-)


25 Aug 2010, 6:34 PM

i thought we going with alienempires? i much prefer that to spacemepires (u missing an e in your post - is that intentional?)

23 Aug 2010, 6:12 PM

I think we officialyl have a name. We're going with SpaceEmpires and eventually we'll use

If anyone has any good logo ideas then send them over!

21 Aug 2010, 1:19 PM

I like Starfrack or AlienEmpires.

Starfrack because its from BSG obviously :D or AlienEmpires because its simple, descriptive and not trying to over-glamourise the name for the sake of it. Thats my two cents anyway.

19 Aug 2010, 11:44 PM

Dark Eclipse

19 Aug 2010, 11:32 PM

Void Conquest

Www.void is free

19 Aug 2010, 6:51 PM

You didn't post my suggestion...


19 Aug 2010, 6:15 PM

We think it is about time we come up with a decent name for LCOG, anyone got any ideas? It's important we can get a domain name that is similar and that the name isn't already being used but otherwise I'm open to suggestions.

A few ideas

  • galaxywarfare
  • thestarbattle
  • xenophobe (
  • xenowar
  • xenophobewars
  • alienempires
  • stellarduel
19 Aug 2010, 2:29 PM

I'm thinking you design the hulls on the website when you sign-up for a game. simple submits it all along with your faction name etc. to the host.

Opens the opportunity for new tech that lets you modify, or add new designs later.

18 Aug 2010, 8:27 PM

I think having a limited set of "fixed" ship designs might be the way to go. Perhaps you could issue a design command that specifies the build which then permanent assigns to your faction? Or maybe a faction designer website that you create your faction on pre-game and the info is sent in the playerfile. That would be pretty cool! Select hulls, tech bonuses etc etc.

Ship hulls worked well in planets. Whilst the current system is a nice idea I'm not so sure it plays amazingly in practice.

Definitely needs some differential between factions.

18 Aug 2010, 10:55 AM

To be honest I'm happy for simple comments on what worked or didn't with the current version. e.g. Ed thinks homeworlds need to be more easily defended... I wonder if that could be an empire design option as well... spend "points" building your starting stuff and perhaps sacrifice ships for tech etc.

18 Aug 2010, 10:48 AM

Just read all the older messages and see that it's done now anyway! :p

Jim - no, I didn't rename any planets, my homeworld was called Hindemith, I think Ed changed some at some point as I saw his homeworld wasn't called David Bender anymore at some point (I think!)

I like Ed's idea about the races/starting strategies, and certainly like the idea of limiting tech and ships so you have to balance to survive the start if you are end-game oriented...

Sadly, I can't think of any innovations of my own just now, but will try and put some thought into it soon and let you all know ;)

Game: Waiting for God

Turn: 0

Scenario: Open ended


Faction Player Planets Ships Ship Mass Score
Steves Faction Jim 1 0 0 10
The Morthanveld Alex 1 0 0 10

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